Why Do So Many Fantasy Books Have Boring Art

A lot of things can go wrong with a story's beginning, and one of the almost mutual problems is that it's just boring. Instead of grabbing readers, the kickoff slowly meanders around waiting for the story to get-go. Even if the narrative picks up afterwards, the damage is already washed. Many readers won't get through a slow opening at all, and those that do will always have that negative first impression. Fortunately, when we look at why ancestry are boring, patterns sally. Let's expect at some of the most common reasons this happens and consider what nosotros can do about it.

1. Unrelated Framing Device

Cover art from the Name of the Wind

The critically acclaimed The Name of The Wind is about a young Kvothe as he loses his family and struggles to make his manner in the world. Just that's not how it starts. Instead, we take 7 chapters of an adult Kvothe getting ready to tell his story to a traveling chronicler.* Only so do we finally start the bodily story. After that, adult Kvothe has no impact on the book, except as an epilogue at the end. Yous might look young Kvothe's story to catch up with adult Kvothe by the end, but that's not what happens. If we're lucky, that may happen in the as all the same unpublished third book.

And so what does this framing device have to do with the volume'due south actual story? Admittedly naught. In fact, y'all could remove the framing device entirely, and the sections about young Kvothe would be unchanged. All the framing device does is make the reader expect longer for the story to beginning.

I see this problem all the time in manuscripts I edit, though I have to admit, most of them aren't seven capacity long. Authors seem to have a fascination with framing devices, as if using them makes a story more sophisticated somehow. I've fifty-fifty met the occasional author who felt like they had to put in a framing device every bit an explanation for how the story was being told, as if audiences wouldn't have the narration otherwise.

Instead, all framing devices usually do is slow the story downwards. Best-case scenario, the framing device is entertaining in its own right, but then readers will be irritated that they have to leave it backside and transition to a completely unlike story.

How to Fix It

In the vast majority of stories, a framing device is unnecessary and should simply be cut. If y'all're gear up on having one, and so it needs to be relevant to the story somehow. In this scenario, how the story is told becomes of import to the plot. That'due south how the original The Princess Bride novel works. Its framing device is that the narrator is reading you someone else'due south story and is always commenting on aspects of the original that he changed or removed, usually to humorous effect.

This kind of narration is really intrusive, and it works best in stories that are supposed to exist funny. A framing device that constantly makes itself known is likely to disrupt a more serious drama. That said, it is technically possible to practise this in a serious story, just incredibly difficult and not something most writers are set for.

2. Uninteresting POV Characters

A single man looking at a canal from cover art of Lies of Locke Lamora.

The Lies of Locke Lamora is another novel that cuts between a child and an adult version of the master character, but this time it's not a framing device. Instead, the young Locke capacity both first the volume and go along throughout. They're even actually interesting at the beginning. Young Locke is in problem for breaking the city's criminal lawmaking of conduct. If he doesn't shape up and larn his identify, he'll be killed. Exciting! But and so we switch to adult Locke whose just problem is trying to steal even more money and add information technology to the enormous stash he already has but can't call back of a use for. Information technology'due south non until much later that adult Locke actually gets a plot of his own.

This situation is one of the many problems that tin can ascend from including multiple viewpoint characters in a story. The writer starts the story with a protagonist who has all the correct ingredients: a remainder of candy and spinach,* a compelling problem, and likable traits. We're eager to read more. But then the story switches to a different character who lacks those critical elements, and suddenly the story slows to a clamber.

Authors do this because they don't understand that switching to a new grapheme is essentially starting a new story. They think they've already done all the piece of work to start the story properly, and then now they can just goof around with a character who won't be interesting for some time. But a potent opening isn't a magical charm against the story turning tiresome. Readers expect the story to exist interesting correct at present; it doesn't help that it was interesting final affiliate.

Even if the second graphic symbol is actually engaging in their ain right, this can however lead to a tedious commencement if they aren't part of the same story as the first graphic symbol. Fracturing the plot similar that makes it experience like the story doesn't really commencement until the various threads come together.

How to Set up Information technology

To be brutally honest, the best option is usually to cut the extraneous POV characters. Nigh stories work amend with a single POV graphic symbol anyway, because it forces authors to focus on what really matters. This kind of darling-murder tin can exist painful, merely it's ultimately for the all-time.

For extra POV characters to work, they have to take all the same elements that make the primary character worth following, and they have to exist part of the same story. The novel Maplecroft is my go-to example for this, with multiple characters investigating the occult happenings in their New England boondocks. If y'all prefer to get your examples from TV, and so look to The Nighttime Crystal: Age of Resistance. This show has several main characters scattered beyond the world, simply all of them are involved in the plot of resisting the oppression of the Skeksis.

3. Setting Info Dump

Cover art from Pawn of Prophecy

If you lot've been reading fantasy since ye olden days, so you lot might recall Pawn of Prophecy, the first book of the Belgariad series. Instead of starting with the protagonist or any other role of the actual story, this novel begins with a prologue that'due south nothing but exposition most the gods and their fight over a magic orb. This prologue is over two,500 words. It'south a brusk story dedicated entirely to backstory, and other than the possible novelty of thee'south and thou's, it's a slog to get through.

Having as well much exposition is a well-known problem in speculative fiction. This is especially common for new authors, and information technology's an understandable difficulty. The worlds we arts and crafts are weird and unlike – that's what makes them interesting! But it also makes them hard to explain, requiring more than and more words devoted to the job. And if you don't explicate how the setting works at the first, readers will be perpetually confused!

That's all true, but fifty-fifty so, opening the story with a deluge of exposition is a swell manner to lose readers. Most stories aren't as blatant as Pawn of Prophecy's backstory prologue, but you'll have this problem whatever time you lot prioritize worldbuilding over storytelling. About spec fic readers have seen a lot of unusual worlds, so you tin't count on them being hooked only because yours has enormous hummingbirds that people tin fly around on.*

Instead, front end-loading exposition like that just puts obstacles in the reader's way. Since they aren't fastened to the story still, they but have to push through all the setting info until they find a plot. The worst part is, they probably won't even remember all that exposition, since they didn't know why information technology was important.

How to Fix Information technology

When you lot're still in the worldbuilding phase, you tin can salvage yourself a lot of trouble by simply making the setting equally complicated every bit it needs to be. It's tempting to throw everything yous tin call back of into the earth, but that creates an overburdened mess. If your story is almost hummingbird riders, y'all don't demand to include an intricate organization of unusual timekeeping.

In the plotting phase, yous need to brand the exposition part of the story. Not merely is that more than interesting, simply information technology will really make the reader more likely to recall. If a setting is particularly complex, it may benefit you to kickoff your story in a remote part of the world where in that location are fewer things to explain, and then slowly work your way into the more complex aspects. Pawn of Prophecy could take done that, since it starts with a literal farm-male child protagonist who knows nothing about the world, but instead it went with the expository short story approach.

four. Plot Buildup

A stylized orca from the cover of Blackfish City.

Blackfish Metropolis is well-nigh a family reuniting to gratuitous their lost loved one from a corporate prison, only you wouldn't judge that from the first. Instead, this novel takes a leisurely stroll through the main characters' normal lives, in which no one has to deal with whatever unusual problems. We meet one of them at her task in a politician's office and another making fast nutrient deliveries. Some other finds out he has a terminal disease, but at that place'due south cipher he tin can do about information technology so this creates no motivation. At that place'southward no hint of a plot until the characters start to interact and unusual bug emerge.

When nothing out of the ordinary is happening, information technology means the story has no disharmonize. No conflict ways in that location's nothing compelling readers to turn the folio and see what happens adjacent. The story is boring, even if the characters are likable and the setting interesting.

While it's impossible to know a author's listen for certain, I'd bet dollars to donuts that Blackfish Urban center is written this way because the author wanted to institute the principal characters and then slowly build up to the main plot. This instinct isn't necessarily wrong. Starting in the middle of a complex plot can exist disruptive, and readers may not be willing to invest in a conflict they know zippo about.

But Blackfish City, forth with a lot of other stories, goes too far in the other direction. We certainly know who the characters are by the time the main plot starts, but in that location'due south zero to get us there. Nothing seems to be at stake, so why should we keep?

How to Fix Information technology

If your story's main conflict needs a bit of buildup, that'due south fine: get-go with a smaller disharmonize. The stakes don't have to be as high, merely they should notwithstanding matter. Then your smaller conflict should lead into the main one somehow. That way, your readers can ease into the story instead of jumping in all at once.

The Hunger Games is a great example. It doesn't beginning off with kids fighting for their lives in a giant loonshit. That would exist disruptive. Instead, we start the story with Katniss trying to get enough food for her family unit. This conflict matters: if she doesn't get plenty food, her family volition starve! Information technology as well feeds into the main conflict, as information technology shows the desperation people in the districts face, and it foreshadows the skills Katniss uses to win the games.

five. Introducing a New Character

A humanoid in an armored suit from the cover art of Artificial Conditions.

All Systems Ruby-red is a wonderful novella that does not have a ho-hum opening. Information technology starts with a security android trying to keep their human charges safety, with the extra twist that the android is secretly emancipated from human control merely doesn't want anyone to know. Swell stuff. Unfortunately, the sequel Artificial Condition tin't say the same. This time, we spend the get-go section of the book getting to know the AI of a ship the master grapheme has stowed abroad on. At that place's no conflict other than the AI being kind of rude. Instead, it has a whole lot of exposition well-nigh where the AI came from and what it does.

This final trouble occurs virtually oftentimes in sequels. Nosotros've already gotten to know the protagonist, usually over the course of an entire book. We know who they are, what they can do, their hopes and dreams. Just then the author wants to add a new main character, then naturally we have to pause the story and learn even so stuff about them.

Not but does this tiresome downwards the story, but it'south also just irritating. Nosotros accept no reason to care about this new character, then why should we have to sit through this laundry listing of their traits? The author probably didn't introduce the protagonist this style, or we'd never have gotten through the first installment to read the sequel.

This is all bad enough assuming that the new graphic symbol is vital to the story. In that example, at least there'southward some payoff for what we put up with. But Artificial Status doesn't even have that! The actual story is about the security android finding a new grouping of humans who need help. The AI is barely involved in it, except every bit someone to trade quips with over the radio.

How to Fix It

Merely like setting info, readers will only bask learning about a new graphic symbol if information technology's relevant to the plot somehow. If you lot want to reveal a lot of information about this new character, then they should exist fundamental to whatever is going on. That way, the grapheme's backstory, personality, and goals tin all uncoil naturally equally the story moves forrard.

Ironically, Bogus Condition actually does this really well, just not with the AI. We learn a lot well-nigh the humans our hero is guarding, and none of it is boring because this information really matters. Nosotros learn their human relationship to their previous employer when that employer tries to kill them. We learn what skills they have when those skills get essential for escape. We even learn about their romantic entanglements every bit they contend about who should get out of danger offset. It's some great writing.


When writing a story, the first few chapters need all the help they tin get considering they're under the most pressure. No part of storytelling is piece of cake, simply those opening sections are ofttimes the nigh difficult. A story'southward beginning can be wearisome for any number of reasons, but the v on this listing tend to be the most mutual. Once you know how to avoid them, you'll be on your way to an opening that volition hook readers and bring them back for more.

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Source: https://mythcreants.com/blog/five-reasons-stories-have-slow-openings-and-how-to-fix-them/

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